WEB MASTERSThere is one Web Master on this site, of course he is Goku. All major questions and such will be handled through him. His say is final on such matters. To start there will also be an assistant/referee. Who can answer any basic questions and over-see battles. This position is currently open. The last position will be expanded as we find those we can trust and elect them to it. There will be a singular named used by the web masters when they are not using their character, it will help run various events, Gamemaster. DO NOT ENTER INTO THE IC FORUMS UNTIL APPROVED!
NON-PLAYER CHARACTERSEternals are immortal beings who can do nearly anything they wish and possess great power. In this RPG they are Grand Priest, Zeno, & God's of Destruction. The Guardians are also beings of great power who aid mortals but they can be defeated and killed. They are Kami, Korin, King Kai, Guru, Mr.Popo, Master Roshi, Gregory, Bubbles, Princess Snake, Kaioshins, and Kibit. There are also NPC's who are just normal characters that are not controlled by players to help enhance storylines or give help. The Non Player Characters are Yajerobi, Professor Briefs, Oolong, Puar, and Mr.Satan.
THE AFTERLIFEWhen you die you pass into the afterlife, your first stop will be King Yamma's Checkout Station where you will be judged by your deeds in the mortal plane. He will send you to either Heaven or Hell as a general rule. Now those who are judged as great warriors, or have someone to vouch for them(i.e.Kami), maybe allowed the privalage of traveling Snake Way to train with the legendary King Kai. Once in your location of ascension or damnation as maybe the case, you must remain there for a period of time that will depend on how often you have died. One week for the first four times you die, two weeks for the fifth through tenth time and a period of one month for the tenth through fifteenth. After fifteen deaths you cannot be revived through any means short of the Dragonballs. You also cannot leave the afterlife except in certain circumstances. Under permission from King Yamma you can leave for a short bit. Also through use of the teleportation technique you can leave for a few short minutes(usually time for a single action.) If you are caught anywhere else while dead outside of these circumstances you will receive a stat reduction.
ROLE-PLAYINGRole-Playing is the central issue for this RPG. You cannot advance and truely experience things without playing your character true to form. Role Playing is what earns you experience points, actually playing drastically out of character, will cause you to first receive a warning and then after that stat-reductions and experience lost. If you wish to simply chat, there will be a forum set aside just for that known as General Chat.
EQUIPMENTAll characters will tend to start with some type of specific items that will be described on their character page. These maybe unique items or those available to everyone else. Some items can also be bought from various locations or given by NPCs. Some specific items can be advanced with experience points just like techniques.
ALIGNMENTEveryone will have some sort of alignment. Whether good, evil, or neutral. Alignments can change to a limited extent over the course of the game if it is well-Role-Played(Vegeta slowly progressed up from evil in the cartoon). Your starting alignment will be based upon your character.
SPECIAL RULES AND LIMITATIONSDetailed on each characters page will be any special rules and limiations for them. Make sure to pay attention to these because they are required to properly play your character and gain XP to it's fullest. As an example of this for a special rule will be Burter, he must train in Speed at least a portion of his time. A limition will be held by Broly, he will be forced into battle upon any encounters with Goku.(Some characters such as Bulma have extremely advanced special rules, make sure to read this in depth if you play such a character)
TRAVELTravel between any of the planets requires a trip through space. This requires either the space flight power and some means to survive or a space ship. Each ship will take a set amount of time to travel, otherwise the travel time with space flight is dependent on that powers level, see it for more details.. With normal flight abiliy you cannot travel between planets. You cannot switch planets without doing this travel. Note Any area on Earth can be traveled to in minimum time determined by your flight speed. See that power for more information.
ADVANCEMENT RULESThe following are the basic rules for advancement, please refer to your specific character page for any special adjustements to these.
STATSThere are a number of Stats that are used for characters in this RPG. I will go into brief descriptions of them below and their abbreviations that will be used from this point on. Some characters will used different stats then below(ex.Bulma, Dr.Wheelo, etc.) They are unique cases and will be described in depth on their character pages.
Strength{STR}Indicates your characters ability to inflict damage in hand to hand combat.
Internal Energy{IE}=Indicates your characters ability to store and manipulate their ki. This will determine the damage you inflict with energy attacks
Dexterity{DEX}=Your characters speed and physical prowess. This will determine a number of things, namely, number of attacks and dodges and the ability to react to attacks and order of combat.
Skill{SKL}=The characters skill level in combat, this will effect damage for both energy and physical attacks, the number of attacks and blocks available, and what moves can be learned.
Endurance{END}=This will help determine hit points and fatigue levels.
Willpower{WILL}=This will help determine the level of ki available and what moves are available.
Hit Points{HP}=Your characters health and life force, it is determined by adding the base HP and Endurance rankings.
Ki Energy{KI}=Your characters energy that can be used to perform techniques and transformations. Determined by adding Willpower and the base ki rankings.
Fatigue{FTG}=Determines your characters energy left and how tired they are. As this decreases so will your abilities. This is equal to the Endurance ranking of the character.
Attack Damage{AD}=The damage you inflict in hand to hand combat, determined by adding the Strength and Skill ratings.
Energy Damage{ED}=The damage inflicted by energy attacks, determined by adding the Internal Energy and Skll ratings.
ADVANCEMENTAll characters will start with several techniques which are based on their character. You can find your characters starting techniues and stats on their character page, along with their advancement chart. Everyone will start at Level 1 and be able to progress up to Level 5. Levels will determine transformations and various stat increases and will be gained at certain amounts of experience points. Levels in techniques are gained the same way. All techniques start at Level 1. Experience can be used to advance a technique to the next level or to buy new ones based on your character. You cannot advance a particular technique more then once per week. Eventually your character will max out and experience will no longer be able to be used. At this point you can use experience to buy bonus items and to help you out in combat. You cannot use experience like this until your character has maxed out. Some characters that have few moves(i.e.The Spice Boys) will have new techniques made available to them when they have maxed out and their move list expanded by 3-6 techniques they never demonstrated within the series.(only short lived characters such as those from the movies will have the techniques added, main characters such as Goku are already listed)
EXPERIENCE POINTSExperience Points(XP) are the foundation of advancement on this RPG. XP is earned through daily activites and Role-Playing(RPing). A daily award of 100 points is awarded to each character if they show up for at least an hour during a day. Otherwise you receive a 25 point award. All other XP must be awarded by the Web Master for your Role Playing of your character and involvement in storylines. This RP will be submitted and graded, rewards are between 500-10,000XP.
TRAININGTraining is crucial to the advancement of the character, just as are experience points. To train you simply create a training thread and are able to train alone or with others. Remember to stay in character or else it will not count. For every 100 words you will receive an increase to your stats based on the training chart below. The charts are broken up into two different charts due to the number of stats. To make things easier on yourself, you may want to record all the stat advancement for your PL on a seperate sheet. There will be a limitation on how many incraments of training you can gain per day. Within each 24 hour period, which go from 12:00am Central Standard to the same, you can only do 60 total increments of training a day (6000 words). This is in place for several reasons. Some people can not write as much so they are not going to be made to suffer. Others work online or just spend all their time there, a lack of life outside the computer is not the instant key to a powerful character. At the end of each day, mail your training threads with total word count at the end for all who participated to the Webmaster and your final stats will be updated within 12 hours on average. These are the final stats, if you came up with different numbers do not use what you have figured, use the stats presented upon your character page. At certain times you will be offered to trade Power Level in for Experience Points, when offered this it is advised to take it, and is usually for story reasons.
SPECIFIC ADVANCEMENTSome characters excel in certain areas, specific area advancement allows them to boost one stat more at the expense of others. While training a specific stat you increase by double in that stat but receive no increase in ANY of the other stats. You can maximum train in a specific stat 1/2 of the time, (3000 words.) unless noted otherwise in the character profile.
TRAINING CHART (CLICK ME)